A Roundabout way to “Group” large objects for big sim builds

Written by ina on Sunday, 17 of February , 2008 at 4:43 pm
Tags: , , , , ,

So, in traditional 3d programs, you have the ability to group entire objects no matter how big or how many “prims.” You don’t have that freedom on SL, due to limitation in link distances and also max prims per linked object.

But, it’s relatively easy to “select only my objects” and drag a bounding box around the building you want to move. But, in a citysim setting with buildings sardine-squeezed next to each other, precision selection might be a pain.

Enter one other use of my SLregapi. Use it to register an Ina alt per building/sector, so that if I ever have to move it, all I’d have to do is log into that alt and drag a bounding box to “select only my objects.”

The other day I contacted Concierge about whether the TOS max avatar count applied to RegAPI accounts. The reply I got stated that TOS doesn’t cover RegAPI yet.

So, here are the accounts used to rez the parts of my upcoming city sim build:

  • Ina Gears (roads)
  • Ina Looming (basement stuff)
  • Ina Caudron (Blue District, except for SLface)
  • Ina Hotshot (Red District, main entrance)
  • Ina Westland (Red District Round Building)
  • Ina Siemans (Red District hotels & resorts)
  • Ina Hereter (Red District Skin City Art Museum)
  • Ina Nestler (Red District WTC tall)
  • Ina Clawtooth (Red District mass generica)
  • Ina Major (the heavens)
  • Ina Cliffhanger (The Sky Globe globe thingies and also empire state bottom foundations)
  • Ina Ireland (Sky Globe Main)

Category: API, Amusing, Builds, Projects, Tutorials

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Who is Ina Centaur?

A 25-year old American polymath of Taiwanese ancestry pretending to be old and Caucasian in Second Life. Semi-retired independent scholar also dabbling as an independent artist in new media, particularly theatre and the humanities—notably Shakespeare. Programmer, playwright and novelist. Formal academic background in http://portfolio.inacentaur.com/ina/scientist, philosophy, and bioengineering.

This is largely a personal blog which isn't always up-to-date. There's no one definitive way to stalk me ;-).