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Blog by Ina Centaur » primtings


Our Magic and Our Passing – Goodbye from the SL Shakespeare Company, Primtings, and sLiterary

Written by ina on Saturday, 22 of October , 2011 at 4:06 pm
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Our Magic and Our Passing – Goodbye from the SL Shakespeare Company, Primtings, and sLiterary

We begin this letter with our thanks for those patrons who could no longer be with us. The resounding spirit has always been that the 4-sim SL Globe Theatre would fight to be around — and, there are many who donated and have passed away, hoping that they might survive through their contributions to SL Shakespeare or Primtings.

Since our time of passing is due to be in the same month as that of a major RL luminary, our Artistic Director Ina Centaur, has an anecdote to share:

“Once upon a time, after one of those fundraising rounds, the avatar of someone rich and famous in RL contacted me. The patron criticized me for paying too much for SL and attempting to do everything myself, but helped donate enough (through several alt’s) to help save the Shakespeare and Primtings sims.

“In early 2009, I received a mysterious package by mail in RL — an iPhone 3G. It was rather anonymized, but I thanked the patron by IM — and, he told me that that was what I should be putting my time into. He also said that he created iTunes so that independent creators could share their creations and even turn it into a viable business — something that could exist without being dependent on donations.   

“Was it really Steve Jobs? I kept to our policy of respecting the privacy of our patrons, so I did not inquire further. Instead, I wanted to discover this from the other side — to be able to meet him in RL, of my own accord, for having done something great on iOS. I didn’t get to do that yet, but I knew two weeks ago, when he passed away, that this SL dream was over… But, it was beautiful while it lasted.”

There’s always the mystery and the hope that what we do here would reach out and change the lives of our audience – whomever they are, whether rich and famous or a moviestar or just yourself.

For a while, we held onto the odd notion that the creations in Second Life might get to live on beyond its usual time. It’s a childlike wish best summarized by the parable from E.B. White’s Charlotte’s Web – it’s hope that Wilbur the Pig might survive, as the world sees its wonder and magic via the brilliance of one small spider’s web.

But, all things come to an end, and it’s only in fairy tales that one small spider like Charlotte could manage to convey her message and save Wilbur before her death. In Second Life, our ventures have survived many passings – from patrons to founders to prospective actors. But, we simply do not have the significant reach to be saved.

The Shakespeare Primtings sLiterary and Skin City sims will go down on Oct 29 or thereabouts. The process in which sims are deactivated is not usually punctual – we aren’t sure exactly when the executioners would finally pull the plug, but when they do, it will be the end of our Second Life.

We thank you for having witnessed the short duration of this virtual miracle. Adieu.

    sLiterary, 2007-2011
         Primtings, 2008-2011
               The 4-Sim SL Globe Theatre and the SL Shakespeare Company – 2008 to 2011

And, if you wish, here’s the other notecard with details about what happened and why Ina Centaur chose to quit:  




Dear sLiterary, SL Shakespeare and Primtings patron:


I realize no one likes reading a long letter, but I am going to try writing something that addresses all the questions that everyone has been asking. I am also going to try showing to you that a lot of thought went through in coming to my final decision. And, it wasn’t an easy one, emotionally, but the facts make it so that there really is only one decision I could make.


  1. Many of you are aware of Linden Lab’s inability to properly communicate with its customers – they simply don’t take us seriously. Unfortunately, this communications issue happens not only with support officials, but also with Linden Lab executives, and even among Linden Lab employees as well! We all have stories to share about how their outsourced customer support has made the SL experience horrible, but it’s really something when you find epic miscommunication or even conspiracy among the employees of Linden Lab.

    1. May/June 2011 - An executive makes a promise, gets fired, then no one is willing to take responsibility: In May/June, I was in contact with LL marketing executive Amanda Linden (Amanda Van Nuys). Amanda had good news on saving the 4-sim Globe Theatre. And then, all of a sudden, in June, Amanda got fired. The 4-sims went down (I am told this was apparently because they were under her protection, and at the time they fired her, they took down everything tied to her account). Chaos. Rod and Customer Support did not respond until I filed two RL complaints for Linden Lab’s early termination of prepaid sims. Without any explanation or anyone taking responsibility for Amanda’s efforts, they offered to keep my sims up until expiration, plus a random amount of time more for their mistake in taking them down. The d-date was October 29. They stopped responding to me after that.

    2. 2008-2011 - Long story short of the SL Shakespeare Company’s relation with LL Marketing: I have been contacted by many LL marketing/website folks since the SL Shakespeare Company put on its first show in early 2008 – this was the first time we finally had the #1 in the marketing department directly reach out to us. When lower-ranked LL marketing contacts you, it is usually because they want to use your imagery (for free), but since we were paying for four island sims to keep this running at a grandeur fit for Shakespeare, we naturally asked for in-kind support – tier amnesty for usage of our imagery. The lower-ranked LL marketing folks can’t help with that, of course, so it usually ends there… until, yet, another marketing drone comes along with the same request…

    3. April 2011 - Convo with Rod at a Game Developer’s Event: Second Life’s dear leader Rod is a celebrity of sorts in the gaming industry, so I more or less bump into him in RL several times each year. I caught him at a symposium in April, and I expressed to him that, just as how AAA games are defined by their imagery, it’s the same with SL, but… Second Life’s “imagery” to mainstream RL media is a bunch of DIY strip malls – something with timeless poise like Shakespeare would really help offset that. I also mentioned the issue with how lower-ranked marketing people have been asking to use our imagery, but simply don’t have enough power to help. I played ball (egahds!), and said that we’d be willing to fully comply and help if we could receive tier amnesty. Rod mentioned that he’d bring it up to the board with marketing. It was a good ten or fifteen minutes sitting on the loveseat with Rod. We shook hands. But…

    4. September 2011 - Convo with Rod at Google:rootaccess Event: After some casual convo on what he thought of the event, Rod denied everything he said in April. (He sounded like he was ill, though.) It was very eerie when Rod proudly said he was invited … just as myself and the other 50 or so attendees from early-stage startup’s. I noticed he was dressed better than at the gaming symposium, with his hair done. In hindsight, I suppose he thought his day had come when he could be rid of all this, when Google would actually buy Linden Lab. It’s unlikely that Larry would make such a myopic move, but, still, Rod’s drop in expectations at the event must have been epic. It was a ridiculous premise to begin with, as it’s about ten years too late for Linden Lab to be considered an early-stage startup – despite still being a buggy platform, they’ve received some significant series of funding, and yet, in Google’s rolodeck, they are still inching along. Anyway, back to Rod and SL Shakespeare. We agreed that it was best that Shakespeare and Primtings leave SL (actually, he offered no comment, when I asked him what I should do, and could not cite a successful comparable case of a nonprofit or arts enterprise surviving on SL). I told him that I did not appreciate the discontinuity in communication at Linden Lab – that even an executive’s word could not be trusted. I also said I did not appreciate that he would fire Amanda for trying to help save Shakespeare. We parted with that understanding.

    5. Summary of Followup to Amanda’s Gesture that would have saved Shakespeare: Even though Linden Lab has basically fired most of the Linden’s that us old customers knew way back when, I always try to know a few more – across the corporate ladder, just in case. I was surprised that Amanda finally contacted me, but I was not totally surprised. A few weeks before Amanda said she would save the Globe, two Linden Lab employees individually contacted me inferring that I should expect something like that. Rod, in April, had said he’d bring it up with marketing. So, it made sense – Amanda’s offer seemed valid. It’s just a pity that they had to fire Amanda for trying to save Shakespeare. And then, being Linden Lab, they had to pretend like it never happened.

    6. Is it conspiracy or just miscommunication? It’s discordance among Linden Lab employees, and the changing faces of Linden Lab employees – and executives. It’s the fact that even talking with Linden Lab executives could be as much of a waste of time as their outsourced customer support. How can you do anything big with a company like this?

  2. The Broken Content System of Second Life

    1. Second Life has been around since 2002, but the content pipeline is still as broken as ever. There are many more issues, but these are the ones closest to heart:

      1. Random Inventory Deletion – what’s in your inventory might be missing the next time you check.

      2. Permission bugs – an object you created might one day end up with no permissions.

      3. Collaboration issues – while it’s fun to collaborate on builds in SL, but if your collaborator set the perms wrong, and the thing got transferred, your entire build could end up with limited perms. Irreversibly.

      4. No way to export without incomplete third party tools, resulting in missing prims, broken scripts, fuddled textures (even if everything is yours/created by you)

      5. Megaprim bans even on private islands and irreversible megaprim deletion that ruin entire builds. Lack of proper inworld build tools – and mesh?

    2. Nepotic DMCA enforcement” - For those of you wondering why Merchant X selling the stolen skins of Merchant Y is still in business, the truth is that if a LL employee likes Merchant Y, Merchant X (if they’re not big enough) can’t do anything about it. On balance, if a LL employee does not like you, then they will delete your content just for the heck of it, as I discovered in 2009 – after our 2009 S4 Shakespeare Parody, when Darth Maul was deleted due to being a freebie and LL not making any money off it (see here and here). Linden Lab logs into your account without your permission, giving you a notification right around the time they make an unauthorized login to your account to delete your inventory. It’s sad that they don’t have more powerful admin-side systems to prevent having to log onto a client’s account. On that issue – one of the most prevalent DMCA issues is on texture theft, and there’s an easy solution for that: The least Linden Lab could do is implement a random pixel scanner that checks for duplicates. It’s minimal processing nowadays, and startup’s like are already doing way more image processing. Such an impartial enforcer would, of course, rid them of their selective favortism for Merchant X. Then again, Second Life wouldn’t be Second Life anymore if that were to happen…

  3. Unstable platform, borked tech – even 10 years later

    1. Second Life is still beta-level software - For old residents, this is something like Second Life culture. For newer ones, it’s frustrating, and when the sim or client crashes, they leave.

    2. Nothing more than chat for a local group of 50+ - when you have a bunch of people in a sim, gray textures, prims that won’t load, and lag ruin everything so that basically, all you can use SL for is chat. Why are we burning processor time for this, when Skype or Google Talk could do the same?

      Brain Drain and Disrespect of Major SL Contributors - Yes, I’m still not over why Linden Lab fired Qarl! He made sculpties possible on SL, and mesh SL as well. He was deeply hurt by LL suddenly firing him. I guess Linden Lab and Second Life will just continue to disrespect anyone who tries doing anything majorly good for them.

  4. $295 x 4 ~ US$1200/month – this is a lot of RL money here, and can’t be my personal project forever, and has to be run as a business. How can you do that with the above?

  5. Many of you would cite the fashion empires of SL as successful, and they never ask for “donations.” We could take such a strategy, but doing so viably would force us to resort to commercialism like this:

    1. Weekly “sale” emails/IM’s (as opposed to bi-yearly or per-production campaigns)

    2. Charging RL prices for tickets – L$10,000 or more for a single ticket (as opposed to “pay as you will” or our L$500 VIP Showings)

    3. Focus on fashion instead of our usual (focusing our talents on creating merchandise to manufacture, it’d be hard to find time to put on a show – and it already is)

    4. Aggressively market and charge ridiculous rent for everything (as opposed to free spacing for anyone who wants to hold an event)

    5. Get rid of Shakespeare for the Strip Mall…

  6. The more time you put into it, the more you become a slave of tier and the mismanaged company known as Linden Lab. You realize this early on, but you can’t accept it – just as how most of us would stick our necks out as free PR against anyone who bashes SL. The truth is that too many of you have put your trust in me, and I want to be able to make this something that’s more stable than SL – that actually has a future, and can persist by itself…

  7. It’s the end in SL because of all that and more above, but mShakespeare and Primtings on mobile is the future. I’ve been invited to major Apple, Google, and RIM/Blackberry events – and spoke with their executives. These people have kept their word to me so far, and have even implemented my suggestions. It’s a huge breath of fresh air when people just make sense – it’s not SL anymore, but RL. Yes, it’s a big wide, world out there beyond SL, but there’s nowhere for me to go but there! Stay tuned to @InaCentaur on twitter for updates – or or



    Additional Q&A

    1) How much did you actually fundraise inworld? Did that cover for everything? - We only fundraised L$5 million, and I put in the other L$10 million myself through SL-related contracting projects, such as creating custom buildings for people, custom avatar and avatar accessory designs, and even some amount of RegAPI and SL-related web infrastructure support. Overall, I put in a lot of time, made very little in comparison to RL, but tried what I could to continue a naive dream. From nothing, I tried to make something, and now it’s back to nothing - we paid it all back through tier.

    2) Are you seeking shelter in other OpenSim or other SL sim establishments? - The issue with moving is that there is no easy way to transport builds on multi-sims without losing prims or prim drift or even texture issues. Moving from SL to OpenSim will probably mean that all your scripts won’t work. It’s horrible. Our scenic design mechanisms and the interactivity in builds is all due to custom scripts.

    3) We have a theatre/performance space at __ sim, and we’d love to have you. Will you come? - No, because you’ve never seen any of our shows. If you have, you’d know not to ask this question. There are lots of performance groups on SL, but the way we do things is comprehensive - the scenic design is customized to the theatre and the surroundings, and the entire wardrobe is also custom designed. and then we spend over a month rehearsing for just a single production. It’s a lot of work, a lot of time, and we’ve basically just been told all this work is worthless by Linden Lab, so we’re through with performing on Second Life.


Category: Projects

Ina Centaur 4-Year Rez Day Party & PantheonSL Pre-Grand Opening

Written by ina on Monday, 1 of November , 2010 at 4:34 pm
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Pantheon SL Teaser

My Dear Friend,

You’re invited to my quadrennial Rez Day party, Primtings Patrons Party Preview, and pre-grand opening of the Pantheon SL — it’s all day on November 1.

It’s always awkward being born in an odd hour of the day, but it was on this day on Halloween at 11:59 PM exactly 4 years ago that a megalomaniac artiste in RL (whom some of you have come to love — or hate) gave birth to the “Ina Centaur” avatar on SL. I don’t like celebrating things till it’s time, so this is why you’re getting this just now.

Of course, this is completely spontaneous and unannounced. Feel free to see it as a birthday unparty of sorts — you can do whatever you want at the Pantheon! Everyone’s just finding out about this just now — other than the Pantheon building, nothing has been set in stone, so feel free to even IM me for open stage time at the brand new, shiny Pantheon shrine of a performance space!

Meanwhile, I’d be taking the day off from RL — putting together some of the Pantheon perks (and more) you’d find in Lora Constantine’s Pantheon press release below. I know a lot of you have been trying to get access to me on SL, so consider this that open office hour buffet day you’ve all been waiting for. Due to a slurry of RL obligations, I don’t know when I’d next be this free ever again, so…

Hope to see you tonight - or sometime on November 1, 2010!

(TP: Pantheon, sLiterary entrance or Pantheon, Primtings entrance)



The “Pantheon SL” opens in sLiterary-Primtings
Contact: Lora Constantine
Date: November 1, 2010

sLiterary and Primtings, Second Life—The Pantheon, “the most celebrated edifice in all the world,” in RL is now in 1000+ prim sculpted goodness on SL. Grand Opening on December 4, 2010 in the arts mecca 4-sims of sLiterary, the Pantheon SL hopes to serve as a virtual shrine—“to all the gods.” Straddling the borders of the sLiterary and Primtings sim, the “Pantheon SL” is directly east of the 4-sim SL Globe Theatre, with the portico on the southern border of sLiterary, and the rotunda on the northern border of Primtings.

Based on Antoine Desgodetz’s sketches from the Renaissance era, the Pantheon SL shows several historic features not on the modern restoration of the Pantheon RL in Rome. The attics have been ostensibly modified for SL, with easy fly-in entrances and fall-out exits. Visitors are given angel wings, and “encouraged to fly to the top of the rotunda, to the oculus and out, and in.” They also have a chance to donate to SL relics. According to Ina Centaur, executive director of Primtings and sLiterary, “For kicks, we’d also have a scripted ‘Bocca della Verita’, where those who hold weddings here can put their hands inside this stone lion’s mouth and risk having their hand chomped off if they’re lying… Due to limited space in the sims, we’re going to be putting other fun Italian-esque things here!”

Created by Daedalus Ferina as a rezday present for Ina Centaur, the building will be a permanent structure—“for as long as these four sims stand, before we can’t raise enough funds for SL tier and absolutely have to move off to OpenSim!” In a lighter air, Ina Centaur jubilantly declared, “This is one of the neatest two sim birthday cakes I’ve received yet!”

Category: Amusing, Daily Sumly, Projects

Primtings Campaign 2010

Written by ina on Monday, 1 of February , 2010 at 10:54 am

Primtings Museum is a gallery of prim’d paintings–3d interpretations (on SL!) of famous 2d paintings. It’s a sim-sized museum completely dedicated to the arts (and, it also hosts a corner of the SL Globe Theatre). Like all of my artistic projects on SL, it receives no external fundingits support comes from just me and you. If you’d like to help, now is your chance to support Primtings via Primtings Campaign 2010:

primtings ad 1024x1024

primtings widescreen series - _0005_Varied Structures

sliterary venues widescreen series redo - _0004_Anteroom

Category: Projects

Ina Presents @ SLCC

Written by ina on Thursday, 20 of August , 2009 at 12:00 am
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Alongside RL celebrities like Ray Kurzweil and Jeff Barr, I was lucky enough to present on the BizTrack and EdTrack, and sit on two panels on the FashionTrack at SLCC 2009 (Second Life Convention) at the Westin St. Francis in San Francisco. Here are my presentation PowerPoints (ppt) slides:

BizTrack presentation:

Branding for a Cause - Two Case Studies in the Arts” was a two-part presentation by avant garde virtual world artists Eshi Otawara and Ina Centaur, that tells the story of each artistic brand name that both sustains and is their art, in a very economically-materialistic virtual world. The presentation started with an introduction (slideshare | ppt) that set the “status quo” of Second Life, and how that really isn’t a medium for art or any endeavor that requires the input of abundant time, care, and love:

And continued with - Eshi Otawara’s presentation, which is available on Eshi’s site.

And, concluded with my presentation (and an informal Q&A), entitled “Ina Centaur and The Creation of the SL Shakespeare Company” (slideshare | ppt)

EdTrack presentations:

Shakespeare’s Virtual Theatre (The Ina Centaur SL Shakespeare Company - The SLCC Introduction) (slideshare | ppt)

Primtings: A Museum of 3d “Primmed” Paintings (slideshare | ppt)

sLiterary, Inc.: A Mini-Overview (slideshare | ppt)

Category: Amusing, Builds, Designs, Projects, theatre

Ina in RL @ SLCC

Written by ina on Friday, 31 of July , 2009 at 5:28 pm
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Just confirmed and finalized - I will be presenting on the Business Track and the EdTrack @ SLCC (Second Life Community Convention) in San Fran @ the Westin St. Francis Hotel! (I might also be a last-minute panelist on one of the Fashion Track’s, and maybe the EdTrack 5×5’s and SpeedGeek.)

So. Presentation-craze. Hoo!

(On Friday the 14th @ 3:30 PM, I might be popping into the Fashion Track as a designer-CEO panelist.)

On Friday the 14th @ 5 PM, Eshi and I will be the two black swan-esque independent artists presenting on the Biz Track. Here’s both the brief 250-char version of our abstract, and our longer abstract for “Branding for a Cause: Two Case Studies in the Arts”:

Abstract: Branding for a Cause - Two Case Studies in the Arts (250 chars)
In a world of substandard wages, the consistent and significant value required in building a brand can only be fortified by a cause. This 60 minute session will include two notable case studies, as presented by the driving force involved in each virtual world namebrand: Eshi Otawara and Ina Centaur
Abstract: Branding for a Cause - Two Case Studies in the Arts

In a world of substandard wages, more often associated with the vapid, the consistent and significant value required in building a brand can only be fortified by a cause. This 60 minute session will include two notable expository case studies, as presented by the driving force involved in each virtual world namebrand: Eshi Otawara and the Ina Centaur SL Shakespeare Company. Galvanized by the cause of RFL, Eshi Otawara, a starving artist in RL, created unique couture virtual dresses that sold for record prices. Haunted by an undying childhood dream, Ina Centaur, a recovering physicist, created the premier professional theatrical production company in virtual worlds. Discover the story behind each global brand, and the cause that created it.

On Saturday the 15th @ 10 AM, I will be presenting an overview of three of my dearest artistic projects on SL on the EdTrack.

Abstract: “Shakespeare’s Virtual Theatre, 3d Paintings via Primtings, and the Literary Arts on SL” (250 chars)
An overview presentation with demo and tour of the following projects Ina Centaur SL Shakespeare Company (virtual theatre in historically accurate Elizabethan buildings), Primtings Museum (3d Paintings), and sLiterary (literary arts on SL).
Summary: “Shakespeare’s Virtual Theatre, 3d Paintings via Primtings, and the Literary Arts on SL”Shakespeare, in his heyday, established modern theatre; nearly five hundred years later, the Ina Centaur SL Shakespeare Company is trying to develop and advance the nascent field of “virtual theatre” by staging Shakespearean (and other) plays on SL with a full range of live 3d virtual world magic. In addition to a demo overview of some of the new technologies we have created for virtual theatre, we will also explore the theatres and the sets of past productions, and perhaps meet some SLSC actors and the Bard, himself (in avatar form).

Primtings Museum is a sim-sized “prim’ed paintings” gallery. Famous paintings in RL are interpreted by SL artists in a variety of ways via prims into 3d paintings. Built to “feel” like a RL museum, where visitors can take their time to explore and “stumble upon” an exhibit, visitors can also quickly “teleport” to a particular primting via’s search-able web directory of all primtings. Artists may also submit their primting for consideration as an exhibit in the museum. We will be exploring some notable Primtings in the interactive part of the tour.

Both of these projects are fiscally-sponsored by sLiterary, Inc., a nonprofit organization dedicated to furthering the arts in virtual worlds. offers a variety (from historical to modern to cozy!) of high quality inworld facilities, open to the public for events and other activities, some of which we’ll get to see in the interactive part of the demo.

I will also be popping into Grace McDunnough’s Music in Virtual Worlds event Sat @ 3 PM. Here are my answers to her survey:

I am answering as a venue owner/event organizer, performer, and attendee/fan.

  • Based on your experience, what’s working really well now? In other words, what would you NOT change?
    Second Life is a painful medium to use for performances. It’s passable for rehearsals and small gatherings, but, for large events, due to lag and object loading issues, Second Life is not better than a radio stream.
  • What needs to be FIXED and why?

    Load abilities (It’s very difficult explaining to an RL audience why your Stephenson-esque metaverse can’t accommodate more than 100 avatars per sim, and suffers from non-trivial lag starting at merely 20!)

  • What services, features or options need to be ADDED to improve your experience overall?
    Voice-chat moderation in main-chat (not group chat). Listen-in only feature for non-mod’s.Make large events less crash-prone.
  • In your opinion, what is the MOST IMPORTANT CHANGE to be made in the next 6 months?
    1. Minimally, some voice chat moderation features in main chat (not just group chat). Listen-in only feature for non-moderators.
    2. It would be nice if performers could easily port their local voice chat (with lip sync) to group voice chat - directly without using external software. This would be useful for directly “simulcasting” a local event to another venue, using only SL.
    3. I believe both of the above would not require the invention of new technology. Item 3, below, however, may be something the SL prim-based-architecture can’t get by:

    4. Make large events less crash-prone? Allow more than 100 avatars per sim?

Screenshot of my survey quant’s:

Music in Virtual Worlds SLCC Survey

Oh, btw, everyone go and take Grace’s SLCC Music survey!

Category: Projects

New Primtings

Written by ina on Thursday, 2 of October , 2008 at 10:58 pm
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This is what I spend my “vacation” doing. After sending in a manuscript (I guess I will publish another novel this year), I now get a few days of *mandatory* break until I have to take another stab at re-thinking what I’m spending all my time on the SL Shakespeare Company for.

Centaur has just finished “The Physical Impossibility of Death from the Mind of Someone Living”:

The physical impossibility of death in the mind of someone living

Ina Clawtooth is currently working on a Pozzo ceiling. :-D

Category: Amusing, Builds, Projects

The Day Before Drawing Day … and Musings on Primtings

Written by ina on Friday, 6 of June , 2008 at 9:47 am
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Right now I’m eating a late breakfast of ?? - supposedly “limited edition” as made by the owner of a famous Taiwanese ?? store.  (Made once a year for Dragon Day.) I’m already in the mood for drawing day… and I can almost hear the sounds of the nostalgic beach from memory where I spent the precious hours of one summer doing beach-side sketches on-the-spot for the passer-by’s… as I ran away from the research I should have been doing for NSF/REU…

I’m thinking about Primtings and pieces I want to interpret in 3d. I woke up at 3 AM and one of the first sites I visited forced a popup of’s homepage with:


This might just be the primting I’ll make. ;-)

Well, more importantly, I’m thinking about my vision for Primtings and defining a new art movement. So Duchamp launched the “readymade” art movement, and everyone on SL takes snapshots that blend their own figures and interpretation into a 3d piece… now what would it be like if people can obtain parts of a painting to do what they want with it and create their own interpretive extensions? That’s sort of the trend with the web nowadays - it’s all about mashup’s and what you create from the new interpretation of old information. There’s the old “open source” referring to source code, and then there’s “open (source) knowledge” (Wikipedia) and… might the new thing be “open (source) art”?

“If everyone contributes to something, then the piece belongs to everyone.”

Category: Daily Sumly, Reflections

Megaprims Performance Art, Encore Finale

Written by ina on Wednesday, 14 of May , 2008 at 10:23 pm
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So in the middle of setting up Primtings after posting the call for artists earlier today… Paula Dix aka Able Whitman(?) TP’s in and rezzes a megaprim. I got the confirmation earlier today (while at Skin City) from Wiz that Mega’s were disabled. But, apparently it’s only to do with server versions. Fortunately, the Primtings sim is fairly high up there and hasn’t been rolling-restarted yet. 

That means - today we just had another round of “performance art”… Ina Atlas starts the hour off with Paula Dix taking on the next two hours. (Seriuosly, was feeling kinda super tired. Didn’t get much sleep last night.)  

So the summary of the day so far goes… after the usual admin stuff including the RFL prom, sLiterary, Primtings, IM hell, customer service, I got to start blocking out a Mondrian out of megaprims (Composition). Several actually. TP’ed some nice people in to help, but most left at the sheer size and variability of the boogie.

Oh, also, we’ve gained two new excellent Primtings and possibly a third! Soon to be announced to group:-) Stay tuned!

The performance art today was (is — again I’m stealing time away from it, letting Paula please the crowd) interesting in that the sim was set to rez-all and anyone could rez.

Emotionally, my fave part of this event is that sort of Catcher-in-the-rye wholesome total good abandonness thing. Kinda like being the catcher of megaprims. Sorta giddy feeling as I rez a megaprim with huge expanse that displaces everyone momentarily until I either raise it and elevate people or move it and they all fall or just phantom it to not displace them even more.

All together though this event truly is performance art and it’s totally of philosophical interest, as well. I mean, where else but on Second Life can you have an artform that’s dependent on the audience and their ability/understanding-of-tools to create, a bunch of people being spontaneously decapitated or levitated or otherwise ballooned by blossoming megaprims custom created based on the people’s voice, and also corporate-community politics that initiatied the extinction-anon of the endangered speccies? (See my post from yesterday for something perhaps more coherent. I really need to zzz soon…)


Category: Amusing, Daily Sumly

Ms. Ina Atlas’ Opus

Written by ina on Wednesday, 14 of May , 2008 at 1:21 am
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Somewhat heart-pained by the needless and superstitious discrimination against megaprims and also Sidewinder’s earlier comment about mega creator’s to be terminated  by tomorrow… and then WarKirby’s warcry in AWG (or was it Adv Scripters)… I finally got about to grabbing the Nicholez viewer to… spawn megaprims!

I think I was inspired by Eshi Otawara’s vision of “performance art,” although it really wasn’t clear to me what I was doing the whole time of the event… until much later.  At the end of it, the right words to call this event just spontaneously arose: once-in-a-sLifetime interactive temporal performance art.

So getting back to the multiple levels of inter-related allusions. Megaprims (aka mega’s)’s are discriminated against, and thus their lifetimes are limited — temporal like live theatre… susceptible to deletion through not time’s scythe but that of politics and misunderstanding. Poor mega’s! Poor, poor mega’s…

Performance art is about creating visual art, one part of which is both created and dies in the process of performance, and the other part survives. In this case, the artform is interactive. Visitors can drop by and request which mega to spawn. Atlas would spawn and place the prim somewhere… and after the first series of plywood prims, the usage of coloring started to become necessary to distinguish between where one prim ends and the other begins. After a while, the colors became a whole entire array covering more or less a sim — Primtings Museum. It became living modern art as more and more visitors swelled in a differential equation equal to a constant 50 for the duration of over two hours… and even after Atlas and the sim crashed and didn’t get back on until an hour later at like 1 am … people continued to come in. 

The people are told to spread the mega’s, spread, spread, spread. They are the sole witness of this event. They are the only people who can bring this event’s memory onwards — as well as the mega’s generated… although

The mega’s are packed in a 2×2x13.5 “totem” on Primtings Campus.

MegaPrims Performance Art 5/13

Anyway though, In this case, Atlas’ last-minute idea to turn this collective community’s striving to spread mega’s into an artform is, perhaps, her last opus before her account is banned (RIP Gene Replacement, bless his soul. RIP Charles Fauna, bless his soul).  Her performance, like the megaprims, is temporal… ephemeral… and her account far likely gone by the time you finish reading this. Fin. (RIP Ina Atlas, bless her soul.)

Category: Amusing, Reflections

Who is Ina Centaur?

A 25-year old American polymath of Taiwanese ancestry pretending to be old and Caucasian in Second Life. Semi-retired independent scholar also dabbling as an independent artist in new media, particularly theatre and the humanities—notably Shakespeare. Programmer, playwright and novelist. Formal academic background in, philosophy, and bioengineering.

This is largely a personal blog which isn't always up-to-date. There's no one definitive way to stalk me ;-).