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Blog by Ina Centaur » regAPI

 

RegAPI 2.0 Delay

Written by ina on Tuesday, 6 of May , 2008 at 4:48 pm
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The RegAPI system is in perpetual beta and often prone to downtimes and other oddities. RegAPI 2.0 is supposed to be more stable and just better — and possibly come out of beta. D. Graham tells of some reasons why the 2.0 system is delayed.  

Ian Wilkes, VP System Engineering @ LL, was over here in Japan, and
discussed the restructuring of Second Life data services. In essence the
current data scheme is like spaghetti, with a variety of servers doing a
variety of tasks, all poorly. LL is currently working hard to restructure
the servers to be more efficient and handle greater loads.

Avatar registration and account maintenance/inventory are major components
of the data structure.

While the RegAPI may seem like an independent node - it is quite interwoven
with the rest of the data structure. So, there is a lot of work that needs
to be done around RegAPI2.0 before it can be released - i.e. its gotta work
with the rest of the components.

Category: Projects

A Roundabout way to “Group” large objects for big sim builds

Written by ina on Sunday, 17 of February , 2008 at 4:43 pm
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So, in traditional 3d programs, you have the ability to group entire objects no matter how big or how many “prims.” You don’t have that freedom on SL, due to limitation in link distances and also max prims per linked object.

But, it’s relatively easy to “select only my objects” and drag a bounding box around the building you want to move. But, in a citysim setting with buildings sardine-squeezed next to each other, precision selection might be a pain.

Enter one other use of my SLregapi. Use it to register an Ina alt per building/sector, so that if I ever have to move it, all I’d have to do is log into that alt and drag a bounding box to “select only my objects.”

The other day I contacted Concierge about whether the TOS max avatar count applied to RegAPI accounts. The reply I got stated that TOS doesn’t cover RegAPI yet.

So, here are the accounts used to rez the parts of my upcoming city sim build:

  • Ina Gears (roads)
  • Ina Looming (basement stuff)
  • Ina Caudron (Blue District, except for SLface)
  • Ina Hotshot (Red District, main entrance)
  • Ina Westland (Red District Round Building)
  • Ina Siemans (Red District hotels & resorts)
  • Ina Hereter (Red District Skin City Art Museum)
  • Ina Nestler (Red District WTC tall)
  • Ina Clawtooth (Red District mass generica)
  • Ina Major (the heavens)
  • Ina Cliffhanger (The Sky Globe globe thingies and also empire state bottom foundations)
  • Ina Ireland (Sky Globe Main)

Category: API, Amusing, Builds, Projects, Tutorials

SLRegAPI

Written by ina on Sunday, 3 of February , 2008 at 1:08 am
Tags: ,

Today I got bored and whipped up a managed solution to RegAPI. I have a fetish with registering domains for my weekend projects, so as you’ve guessed, I snagged SLRegAPI.com

It’s just a simple system that automates the whole RegAPI setup so that even designers who can’t code can have a managed backend (served by me) to post to. Trivial stuff.

Category: API, Projects

Who is Ina Centaur?

A 25-year old American polymath of Taiwanese ancestry pretending to be old and Caucasian in Second Life. Semi-retired independent scholar also dabbling as an independent artist in new media, particularly theatre and the humanities—notably Shakespeare. Programmer, playwright and novelist. Formal academic background in http://portfolio.inacentaur.com/ina/scientist, philosophy, and bioengineering.

This is largely a personal blog which isn't always up-to-date. There's no one definitive way to stalk me ;-).