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Blog by Ina Centaur » sculpties

 

Blender is AWESOME for SL Sculpties

Written by ina on Sunday, 19 of April , 2009 at 3:04 am
Tags: , ,

I used to use modo and zbrush to create sculpties (sculpted prims) for Second Life. Yesterday, I stumbled on Blender and spent a huge part of the day throwing things on various objects in draping experiments (it’s kind of mesmerizing in a similar fashion to action painting). It generally takes me a few days to get used to a new 3d modeling program, but I found myself getting into Blender in just a few hours, and even had time to record a tutorial on draping cloth in Blender that first day. Now, more and more, I think Blender is AWESOME for making sculpted prims because:

  1. You can reorient the bounding box of the sculpty simply by re-setting the Axes (Press F9, Center New).
  2. Realtime-esque Cloth-draping, and select whichever frame of the simulation you want to use, then 1-click export using the (also) open-source Blender sculpty conversion scripts by Domino! (See the 5-minute tutorial here.)
  3. Blender’s OOP-ness makes it easy to automagically turn things into other things (literally!), as well as to rewire things from a “holistic Matrix-sort of backend view”, and its non-linear layers make it fun to have a variety of sculpts (especially simulation-based cloth-sculpts) in the same file, without the scene getting grotesquely messy. It’s also an interesting way to get organized.
  4. Using a lattice modifier to sculpt is awesome!
  5. Blender is not only free, but also open source!
    1. If you’ve got that crazy idea weighing you down, you can go right into it and mod it from code!
    2. Also, I’m of the belief that traditional modes of software licenses will soon become extinct… While it used to be that o/s software often died out after their lead gets corp-cannibalized, it seems the exact opposite nowadays. Migrating to open source now is, interestingly, an investment for the future — both in funds saved and time saved.

Category: Designs, Reflections, Tutorials

Who is Ina Centaur?

A 25-year old American polymath of Taiwanese ancestry pretending to be old and Caucasian in Second Life. Semi-retired independent scholar also dabbling as an independent artist in new media, particularly theatre and the humanities—notably Shakespeare. Programmer, playwright and novelist. Formal academic background in http://portfolio.inacentaur.com/ina/scientist, philosophy, and bioengineering.

This is largely a personal blog which isn't always up-to-date. There's no one definitive way to stalk me ;-).