Blog by Ina Centaur
» New Chinese / Japanese Skin - Mei Li

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» Two New _AR Skins

_AR Rio

_AR Belle

» IC-Skins Notes on Your New Skin

Thank you for purchasing a skin created by Ina Centaur.

Although, our skins are optimized for fast loading and quality the following tricks may help:
1. edit > preferences > graphics > custom
* bump maping and shiny
* basic shaders
* TURN OFF atmospheric shaders
* Lighting Detail: Nearby local lights

2. Wear a face light

3. Press Ctrl alt R to rebake a few times if needed. (This is especially useful if you are on a wireless or old connection, where your face de-rezzes a lot. Your face should rez a few seconds after ctrl-alt-R depending on the lag at your sim.)

And you should look dazzling. As good as the ad pic, but as yourself! I promise!

We’re in here for the art more than the commerce, and thus unlike other skin stores, we rarely tint a skin and call it a “new” product. None of our skins look generic. Each has its own distinct look because each one is made from scratch. Each purchase helps fund the creation of a new skin. And, we believe that each purchase helps make another avatar on Second Life look more unique. Thank you, once again.

» Pillar #1: Ransom for the SL Shakespeare Company & SL Globe Theatre

SLSC and SL Globe Theatre HELD HOSTAGE

Pillar #1: Ransom for the SL Shakespeare Company & SL Globe Theatre

 

Shakespeare, Second Life: The SL Shakespeare Company last month announced its Fourteen Pillars Fundraising Campaign, whose goal is to fill up all fourteen pillars to raise L$14 million, L$1 million per pillar. On Friday, July 18, to kick start the closing weekend of its month-long Twelfth Night staged reading series, the troupe plans to hold a “Twelfth Night MegaFundundraiser” in attempt to fill up the first pillar.

 

At 1 pm on Friday the 18th, seven actors will be jailed for their acting crimes by “an evil director,” likely Enniv Zarf, producer and director of the Twelfth Night staged reading series. Each actor’s bail will be set to L$100,000. Their goal is to woo the audience with only improv acting and their wits. Enniv Zarf explains, “The practical point is to get all of them out by 7 PM so that we can give the encore performance at our previously scheduled time.”

 

For the remaining L$300,000, the Company also plans to turn the SL Globe Theatre into a true black box theatre—“black, black, and nothing else”—in the historic first ransom of a virtual building.

 

Ina Centaur, artistic director and executive producer, comments, “We are truly what we say we are—a group of thespians and other professionals dedicated to our craft, bound together by Shakespeare, and way-too-excited to wait for outside funding before beginning something truly spectacular within the virtual world of Second Life. Furthermore, beyond the fact that we are trying to be Shakespeare’s analogue in live virtual theatre (the man was the foundation of modern theatre; we aim to establish the foundation of virtual theatre), we are also trying to create good within and for the audience of a virtual world that has more often been associated with the bad. In turn, though the money would be raised to create the good within, we believe this good will flow out of Second Life through the positive impact of the experience we create.”

 

Centaur has also been involved with numerous fundraisers based in Second Life, most notably her recent notable contributions in the Second Life Relay for Life campaigns. Despite her success she holds uncertainty in this upcoming fundraiser, “While my RFL teams together have raised over L$3 million through passive efforts and huge bursts through short-term events, we had the relatively easy job of campaigning for an existing and well-established charity for a direct health-related cause. Albeit The SL Shakespeare Company is known to be a source of good in Second Life, the concept of campaigning for major funding for a good within Second Life may be too revolutionary for others to get. We’ve got some tough mileage ahead, both with the technology and production mechanics, and also with convincing people of our ideas… We’ll just have to see what happens.”

  

» SLSC: Fourteen Pillars Fundraising Campaign

Shakespeare, Second Life: In June 2008, the SL Shakespeare Company (SLSC) announced the “Fourteen Pillars Fundraising Campaign” to help raise capital for its highly anticipated full-length full-ensemble production of Hamlet and other Shakespearean works. The goal is to raise L$14 million to fill up all 14 currently-empty pillars of the Campaign.

 

In a backstage private presentation given to VIP and members of the 1300+ member SL Shakespeare Company group on Second Life, executive producer and artistic director Ina Centaur gave a brief recounting of the various Globe Theatres she had built on Second Life and other virtual realities, and also the Second Life land problems the Company had to face, which ultimately forced her to invest in purchasing four island simulators for the Theatre. She then explained the Company’s goals and revealed its financial status, “We’re not funded by any external agency other than our own passion for the endeavor—and that’s really also internal… And it is so rare to see that in a humanities project, but we have it! We’ve already done what other projects with hundreds of thousands of real US dollars could not do. But, to maintain it for any longer, we will need your help…”

 

The problem arose in April from the Company’s all-too-sensational, but all-too-sudden miniproduction of Hamlet: The Mousetrap, which featured a cast of a baker’s dozen live actors and introduced the faces of the play’s main characters, including Hamlet, Ophelia, Claudius, Polonius and Gertrude. Centaur explained the miniproduction’s major problem, “We tried our best to work the schedule based on the actor’s availabilities; but having Second Life as a second or third or fourth or lower priority simply won’t do for a full-ensemble full-length production.” Managing director Sabina Stenvaag stated, “Scheduling was chaos, and we’ve even had to deal with some last minute re-casting before a show opened.” Co-executive producer and director Enniv Zarf agreed that, “The only way a full-length full-everything production would work is if we had everyone taking Second Life seriously, take their roles as a full time first life job for a month.”

 

“We’re going to continue no matter what. We hadn’t planned to ‘demote’ our productions to staged readings, but we had to do so due to funding and because we wanted to be able to continue to perform,” said Enniv Zarf.

 

Ina Centaur explained, “Outside institutes and funding agencies do not seem to understand what we’re doing, and that perhaps explains for their reluctance in funding. We’re new and we’ve got a sprakling new idea. For the past eleven months, I have been spending a huge chunk of my time in both finding and fostering the SLSC. The theatre prides itself in its professional productions and large-scale venue—but those come at a cost. Practically everything I have done on Second Life is in attempt to break even and make the theatre self-sufficient within Second Life.”

 

The Campaign’s characteristic donation kiosk is a self-updating posterboard, which visually represents the fourteen empty pillars as printed woodcuts on aged parchment. As the funds accumulate, the pillars will appear “filled.” Currently, two kiosks are placed in the SL Globe Theatre. They will soon be dispersed on the walls of upcoming builds in the Shakespeare island simulator as “Elizabethan graffiti”.

» Ephemeral Life

I’m thinking of the RFL prom - the immersive virtual prom event on Second Life created by the passion of numerous designers, to benefit ACS through Relay for Life. I’m also thinking of data loss, oil paintings, and quantum mechanics… the ephemeralness of everything coherent.  

A younger me used to find it apalling and infuriating that great canvases of oil paintings would burn in a building fire. And be lost forever. I used to regard cases like that with the naive innocence of someone with too much pride in her own era’s distinction. I’d scoff and think — had they done that digitally, it would exist forever. And yet…

The great works of art from the ancient past will outlive the great works of this era. Modern art is relative, and in the eye of the beholder. Digital data is ephemeral. Hard drives fail, CD’s fail, DVD’s fail, flash drives get lost. Simulators on Second life get wiped because their maintenance fees are far too great.

It’s amazing the amount of passion and love people put into Second Life - and the beauty of some of the work is just wow… The insane amount of time and tendency to details the creator puts in… just defies good reason… especiallly when the details won’t survive after its creation - the creator, galvanized by more things to create would never look at it again… the detail, being to subtle and fine, would get overlooked by others, especially when there are a thousand others. (”The greater you are, the less of each of your works.”) And yet, I guess the only thing that really matters is the experience. There’s no gaurantee that the end product will survive or what sorts of freak accidents would prevent it from successfully reaching its destination. It is as Eshi says. It is all about the process of creating it. It is not about the end product, and yet the process of creating it is often unbearable in the horrible way - and while creating it you’re thinking about the end product. But, in the end, it is only about you. There’s a high chance no one will see it beyond you. And a high chance you’d never look at it after you’re done with it. It’s the process, and yet…

I guess that’s why in the middle of my personal life experiment in Second Life I start pursuing live theatre. I’d always strayed away from it after I “developed” my philosophy of life. Really, I studied physics thinking that knowing physics I would be able to understand everything else, and that really wasn’t it. Philosophy was more rhetoric and tenure politics than truth. And bioengineering was just unrigorous physics and luckiness. I used to pity people who spent their time doing art and that sort of stuff, since I thought they were so deep into their own niche they were “shallow” — savants, in a way… and yet, what I wanted to be was a savant too, actually a savant polymath, if that makes sense… Anyway though, live theatre is often not recorded not because of technical reasons but because of politics - recording rights and all. In Second Life, live theatre can’t always be recorded “live” because of lag and “ruthing” and gray-unrezzed-textures - they often render the view not as optimal, and a substantial amount of postwork becomes necessary. Thus, in Second Life, you’re lucky if you see things “in the eye of the creator,” textures rezzed and sculpties rezzed and everything as beautiful as intended.

The other element of a live event involving multiple people is that it isn’t always easy to get all of them together simultaneously. Some things only happen once in a lifetime - once in all of creation and existence. The extreme amount of anti-entropy required and butterfly effect and the mess that might precipitate an event. It’s a miracle it happened. And even if the medium has limited reach due to technological lackings… I guess I was lucky to have taken a part in it.

And then back to data. The loss of it. The capital necessary to maintain it. And even then there’s the possibility of these digital bytes succumbing to its own butterfly effect as random cables suffer random effects to sudden blow up a huge data center. I’m thinking about the no-cloning theorem in quantum computing. And I’m thinking of paintings, the massive oil canvases. They can’t really be cloned either - taking a photo just isn’t the same, and even so-called restorations where a lesser paints over the work of the master…

But I’m thinking about simulators on Second Life again, and the beautiful things created on them… and then destroyed on them because of the cost to maintain these simulators. It’s just such a pity when copying data is so easy in other digital mediums, and yet so hard in the infrastructure of Second Life. Why isn’t there an archive.org for Second Life?

I dunno, I guess I have a super-weak weak spot for beauty. If told that the only way I can immortalize beauty if only for the span of another’s lifetime were to lose my own, yet pass on what transpires of it, I would… You live and then you die.

» SQLzoo Fun

Really bored. Asset servers failed. Crashed SL is not accepting logins. I feel like doing a problem set! (Seriously!)

SQLzoo answers to…


SELECT within SELECT

1b. List the name and region of countries in the regions containing ‘India’, ‘Iran’.

SELECT name,region FROM bbc WHERE region in (SELECT region FROM bbc WHERE name IN (’India’,'Iran’))

1c. Show the countries in Europe with a per capita GDP greater than ‘United Kingdom’. (Denmark Iceland Ireland Luxembourg Norway Sweden Switzerland)

SELECT name FROM bbc WHERE region=’Europe’ AND gdp/population>(SELECT gdp/population FROM bbc WHERE name=’United Kingdom’)

1d. Which country has a population that is more than Canada but less than Algeria? (Kenya)

SELECT name FROM bbc WHERE population>(SELECT population FROM bbc WHERE name=’Canada’) AND population<(SELECT population from bbc WHERE name='Algeria')

2a. Which countries have a GDP greater than any country in Europe? [Give the name only.]

SELECT name FROM bbc WHERE gdp > ALL (SELECT gdp FROM bbc WHERE region=’Europe’)

SUM and COUNT

1b. List all the regions - just once each.

SELECT DISTINCT region FROM bbc

1c. Give the total GDP of Africa (410196200000)

SELECT sum(gdp) from bbc WHERE region=’Africa’

1d. How many countries have an area of at least 1000000 (29)

SELECT COUNT(name) FROM bbc WHERE area>=1000000

1e. What is the total population of (’France’,'Germany’,'Spain’) (187300000)

SELECT SUM(population) FROM bbc WHERE name IN(’France’,'Germany’,'Spain’)

2a. For each region show the region and number of countries.

SELECT region, COUNT(name) FROM bbc GROUP BY region

2b. For each region show the region and number of countries with populations of at least 10 million.

SELECT region, COUNT(name) FROM bbc WHERE population>=10000000 GROUP BY region

2c. List the regions with total populations of at least 100 million.

SELECT region FROM bbc GROUP BY region HAVING SUM(population)>=100000000

» Guts and Bull to Get The Word Out

 If Michelangeo painted the Sistine Chapels anywhere but in that one well-funded church endeavor, it would be akin to a tree falling in the forest with no one to hear it.

I think I have discovered that it’s not the beauty or merit of a piece that gets it the support it needs, but the level of publicity it attains. Having to both self-publicize, direct, and produce a piece makes it triply difficult – and funding as well is enervating. It takes precious life from art — and I do mean that both ways. After giving out a funding spiel describing SLSC initiatives, all I want to do is log out and poof — literally. And having to self-publicize just means I can spend that much less time on the actual art itself. Which defies the purpose of working on my own project…

If Michelangeo painted the Sistine Chapels in the streets of Sicily, people would walk all over it, and its colors and vibrancy would be stolen on the soles of countless travellers.  

In school, I used to think that missing an earned point there and here due to random grading errors didn’t matter. That was also what the prof’s said. But, the truth is that a few points missed here and there add up. It’s like in an old friend’s reminisces of AP Spanish, where extra credit was granted “randomly” to students who shout out “pointa, pointa!” for answering random hodge-podge. And in the end, it was this one extra credit point she missed that made the difference between an A and a B. For her, it meant losing out on being valedictorian. Microecon is life, really. A dollar saved here and there every day multiplied by 356 days becomes a size-able fortune. Similarly, being unlucky enough to receive grades on the borderline for dozens of courses, and not having the heart to fight for the next…

And then there are stories that you’d think were published on The Onion, rather than CNN, that, although AP-style, is just so full of… story. Take this one, for example, where a judge is accused of falling asleep during a trial, requiring treatment like a queen, among other things… and the fact that she can still stand all that personal invective-type drama against her really does illustrate an extremely strong character. 

It really is all about the guts and bull to fight, to get the word out.

» RegAPI 2.0 Delay

The RegAPI system is in perpetual beta and often prone to downtimes and other oddities. RegAPI 2.0 is supposed to be more stable and just better — and possibly come out of beta. D. Graham tells of some reasons why the 2.0 system is delayed.  

Ian Wilkes, VP System Engineering @ LL, was over here in Japan, and
discussed the restructuring of Second Life data services. In essence the
current data scheme is like spaghetti, with a variety of servers doing a
variety of tasks, all poorly. LL is currently working hard to restructure
the servers to be more efficient and handle greater loads.

Avatar registration and account maintenance/inventory are major components
of the data structure.

While the RegAPI may seem like an independent node - it is quite interwoven
with the rest of the data structure. So, there is a lot of work that needs
to be done around RegAPI2.0 before it can be released - i.e. its gotta work
with the rest of the components.

» POV of a Virtual Theatre Director

Live theatre is — by nature — temporal. Although it’s guided by the playscript, as implemented in the director’s vision, what goes on during showtime is quite often spontaneous, and in some cases filled with so many surprises of serendipity or misfortune that nothing appears like anything the director had in mind. But, the magic of it all is that even if the theatre burns down or if a backdrop collapses on an actor’s back… everything always ends up “right”… from one POV at least!

Virtual theatre in a MMOG is all that — and more. You have the advantage of a potentially infinite and globally unrestricted theatre, but technical issues on serverside, clientside, and yourside make the combination something of a blender jumble.

In a virtual theatre set in a platform like Second Life — which, because of its general nature and free-range customization appeal, suffers from significant performance issues when more than two dozen avatars are in the same locality — issues such as sim crashes, viewer crashes, ruthing (when an avatar’s appearance reverts to the default avatar), attachments being misplaced, textures not loading, prims not loading, local lighting being too local, collisions going berserk, and lag… often occur!

Although my test system should be more than sufficient to view Second Life, the actors all appear horribly ruthed for every single performance (even the ones where we didn’t pack the house). I can only imagine that the audience might end up suffering a different or worse POV due to system differences — but, then again, our strategy thus far has been to keep publicity inworld… such that those who visit are well aware of the quirks of Second Life, and would understand that it’s the platform collapsing as we all attempt to gather there at one point.

In a Second Life theatre set in the intersection of four-sims (currently, that is the only way to hold a large event on one location, as each sim is limited to 100 avatars), there are also problems with simcrossings. For a round theatre like the Globe, audience members may get “eaten by prims” as they cross sim borders, due to physics oddity. This bug should really *not* be an issue, as a virtual world whose “safe lands” to walk on spans only 256×256m2 … is a small world indeed! (Please vote here.)

The SL Globe Theatre is set on the intersection of sLiterary, Primtings, Skin City, and Shakespeare, and is home to the SL Shakespeare Company. It has an entire sim dedicated to the stage (and VIP audience members), and thus has an audience capacity of up to 300, supporting up to 400 local avatars.

Now, when a sim crashes, it basically looks like 1/4 of the Globe is gone. And it’s not always obvious that that’s what happened. You’d think it’s because your viewer spontaneously derezzed the view further than a certain viewdistance, but when you see ocean instead of land — the vast emptiness of an area once teeming with green map dots on the minimap makes it evident that the region has crashed.

Time is an interesting complication to get straight and universal for a medium accessible to an international audience. Daylight Savings Time, especially, becomes confusing when different regions of the world observe it differently or not at all! We had scheduled 10 runs starting on “SLSC Thursday,” but skipped Wednesday (assuming it might be downtime Wednesday), but I’d forgotten that the 10th and closing show occurred on DST… until the day of the show.

Second Life Time is actually PST or PDT, when DST is observed. But, those across the pond apparently don’t observe DST until more than two weeks after California switches over. Interestingly, we had a crowd arrive at both the 3 PM PDT and the 3 PM PST. We thus ended up doing an “encore finale” at 4 PM PDT (the old 3 PM PST), where we had the voice director do a speaking cameo for Francisco, after spontaneously upgrading the old Francisco to Horatio (who could not make it to the 4 PM). We also had a missing Francisco for the 3 PM, and had the Ghost voice out the role of a visual truant Francisco.

Chaos? No, but there does exist method in the madness… The only sane way to accept it all is to keep an open mind — and to take it all… passively, as accepting of everything as you can.

And, of course, we didn’t get to sign a restrictive license from DPS where we aren’t allowed to deviate from script. The advantage of performing a play written by a guy who’s so set for posterity there are (literally!) busts of him ubiquitous… and especially when we’re not certain if the plays we have are accurate per se, and when we’re pretty sure his players improv’ed their way through… is that when all else fails… the play is free to become truly live… temporal and spontaneous as the spoken word.

In closing, I’d like to address the cynics who believe that this endeavor is in vain, both because of platform and nature of the medium. While I’m well aware that there are plenty of greenscreening technologies that interface, in real time, real actors with virtual sets, the beauty of having a theatre in a virtual world is that… the theatre is actually *in* a world. I think that distinguishes a play from something seen on a 2d screen — you can see it at various angles if you tilt your head a bit… or a much wider angle if you become restless and start pacing through the seats. And, when it’s over, you can continue to “live” in the virtual world knowing that you’ve just attended a major Shakespearean production… perhaps with your virtual family or with friends separated by great spans of space and time. Although you’d view it using a technological interface (and, perhaps, with your view limited by this interface), it’s immersive, and you’re a part of it.

(Cross posted at Hamlet Production Blog - Ina Centaur Blog doesn’t allow commenting, but feel free to comment on the other blog)

 

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